Entry for LibGDX game jam #28. Theme : Underworld.

Are you the fastest racer to cross the rock field?


Features:

  • Using gdx-gltf for PBR rendering
  • Cascaded shadow maps (desktop only)
  • Post-processing screen shader for vignette and contrast
  • Anti-aliased frame buffer (new feature in LibGDX 1.12.2-SNAPSHOT)
  • Chunk based infinite terrain based on Perlin noise
  • Poisson distribution of rocks and wind turbines
  • Frustum culling of terrain and rocks
  • Polygon based collision detection
  • Dynamic field of view for feel of speed
  • In-game developer menu to tweak settings (lighting, camera)
  • Game Controller support for game and menus (desktop only)

Controller support is only available in the desktop version (i.e. download the jar file).

v1.01: The desktop version has controller support, cascaded shadow maps and anti-aliasing.

v1.02:  Shadows fixed in web version. Performance boost.

 v1.03b: Desktop version should now only require OpenGL 3.2.  

v1.0.4: More accurate collision detection, hot keys

v1.0.5: Better collision response

CREDITS:

  • Music: Ville Nousiainen via opengameart.org
  • Racer model by Vertexus via cgtrader.com (royalty free no ai license) based on the game WipeOut by Psygnonis
  • Rust texture by Radetzki Vladimir
  • Smooth sand dunes texture by the3rdSequence
  • Font: Stalinist One by Alexey Maslov, Jovanny Lemonad (Open Font License)
  • made with: libGDX, gdx-gltf, gdx-teavm, gdx-controllers, gdx-liftoff and SkinComposer





Download

Download
Oz Racer-1.0.5.jar 49 MB

Install instructions

This jar file requires a Java Runtime Environment (JRE) to play (version 11 or higher). To run from command line use: java -jar  <filename>.jar

Comments

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YOOOOOOOO a 3D game! and it's so fun! great work! the music is rad!

(+1)

Thank you! Glad you enjoyed it!